LIMBO - So what was it about? *SPOILERS*

 
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Nick
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Joined: 12 Oct 2007
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Location: Cleveland, OH

PostPosted: Thu Jul 22, 2010 9:13 am    Post subject: LIMBO - So what was it about? *SPOILERS* Reply with quote
I bought and finished this last night - pretty great experience. Not sure if I like it as much as Braid (and really wish I would've gone in completely dark), but it was definitely gripping.

But before I go and scan the interbutts for interpretations as to what was actually going on in the story, I thought I'd poll the good denizens here.

Any thoughts? Favorite moments?
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AngryJ
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PostPosted: Fri Jul 23, 2010 10:27 am    Post subject: Reply with quote
What I preferred in LIMBO was that all of the puzzles were actually extensions of the world. While I love Braid's painterly style, the actual level layouts are pretty flat. LIMBO's rotating rooms and magnet chambers at the end were not only really clever, but they're designs just seemed more imaginative.

As for the ending, I definitely got a Shutter Island vibe. You get the feeling that the main character has been repeating this quest for a very long time now, and those mind-control "slugs" suggest that not everyone is acting under their own will. I've read a few reviews hammering the story for being so vague, but I actually liked it for that reason. There's enough to piece together to keep you going, but not so much that it ever takes you out of the experience, as Braid's book rooms or Winterbottom's poems did for me.

Favorite part? Most definitely the spider chase. I loved the feeling of helplessness being caught in his web, only to find that I could wiggle my way out of it and hop to safety. The mechanical spider was a nice touch, and watching the spider gradually lose all of his legs was brutally satisfying. He put up a good fight, and as I pulled off his last leg, I was still impressed that he put up such a good fight right up until the end.
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mik
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PostPosted: Sun Jul 25, 2010 5:35 pm    Post subject: Reply with quote
There was no story.
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AngryJ
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PostPosted: Mon Jul 26, 2010 12:44 am    Post subject: Reply with quote
I guess that's also fair to say, but some of those images are evocative enough on their own. If there is a narrative here, it's incredibly loose and open to interpretation, but the gameplay and world were fused incredibly well. For me, LIMBO just seems like a game that lets your imagination run wild with it. I much prefer that model to the constant cutscenes I get in big budget releases.
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Thrillhouse17
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PostPosted: Wed Jul 28, 2010 6:41 am    Post subject: Reply with quote
Set aside a couple hours and played it in one sitting. Loved it.

I'll echo the internet and say that the first half was far more interesting. There was less of a "game" there, but the sense of dread, isolation, and discovery was incredibly well done. The second half had some interesting puzzles and platforming, but felt more like a been there done that experience. Typical video game fare, box puzzles and gun turrets included.

The ending was brilliant, and would have been perfect - had it happened half way through. But the story/feelings got a bit lost once the industrial section started.

Took me just over 2 hours to finish, and was well worth it.
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